If this isn’t “Fall colors,” I don’t know what is…
Judgment Day, the Mayan Calendar, Rastafarian Armageddon Times, the Union of Atomic Scientists in 1953, Y2K, Star Wars fans when Lucasfilm got sold to Disney…
The apocalypse arrived right here in the idyllic, beach-side town of Santa Cruz, CA last Friday, the 22nd of November 2013. Unfortunately, our heroes slept right through it, awakening decades later – Rip Van Winkle style – to a radically different world, a world gone mad.
I’m talking about an Apocalypse World tabletop role-playing game mini-campaign that I’m running with five friends – all veteran RPGers. I’ve played all flavors of RPGs and none has sent as big a chill of excitement and horror up my spine as those from the Post-Apocalypse genre. And, I’ve played all kinds of RPG systems and D. Vincent Baker’s Apocalypse World has filled me with a sense of awe and wonder I almost haven’t experienced since I got the Blue Box D&D set for Christmas in 1980. Continue reading
At Pacificon Game Expo 2013, General Lee Adequate (left center) and Major General Modern (far left) represented Steve Bean Games in presenting Thomas Foss with a Ducal Proclamation awarding him the rank of Field Marshal of the Wooden Wars and placing under his command one of the Duke”s personal guard units, the elite Duke of Weebleton”s Regiment (West Leaning). Learn more about Thomas” terrific Wooden Wars game at www.skullncrown.com. The full text of the Ducal Proclamation is presented after the jump.
is a tabletop fantasy card game designed by Brandon Raasch (at left in blue Polo). It is a “cooperative backstabber” in the vein of Cutthroat Caverns with an in-game narrative in which players are war chiefs in a marauding Orc tribe. Brandon has launched a to print it and I was flattered when he asked Steve Bean Games to review the game.
I don”t know Brandon very well – he and some of his gamer friends played in my Desperadoes, Dudes & Deputies event at Kublacon over Memorial Day weekend and since then we”ve chatted on FB and failed a couple of times to game together. So in terms of writing this review, I don”t know him well enough to be biased in favor of his game but I know him enough to wish him and his game success.
So I was a little worried when he came over with a copy to play test with me and my go-to gaming posse, Geo Teach, Krishna and their son Theodin – was I going to have to invent something nice to say about his game?
Invent, in-schment. I can honestly say, up front, that Dubious Alliance is a very fun, very well-designed game with the potential to go in MANY great directions after the printing of the basic deck. If you read no further, I strongly recommend you pick up a copy of the first printing for $35 by that runs from now through October 21.
I describe and review the game after the jump. “Tusks up,” human scum!
This year”s Pacficon Game Expo was an amazing opportunity and an amazing weekend of gaming for Steve Bean Games!!!
Steve Bean Games is honored to have been given the title “Best of the Blogs” for our web log comparing the results of wwpd.com’s Operation Overlord Global (Digital) Campaign for the Flames of War 15mm tabletop miniatures game to the progress and outcomes of the real Normandy invasion in World War II:
We commit to providing you with smart, thoughtful, deep, diverse and entertaining game-related content in our articles, essays, supplements for other games and especially in our own original game products!
In my last blog I talked about history-based games that are NOT focused on war.
In this blog – part two in a series about history-based games – I”m going to embrace my inner (armchair) general and present an excellent example of “war gaming as an interactive history lesson” using the example of the recent Operation Overlord Global (Digital) Campaign organized by What Would Patton Do? (WWPD), an independent website focused on Battlefront Limited”s 15mm WWII tabletop miniatures skirmish game called Flames of War.
In 1905 in his work The Life of Reason, Harvard Professor George Santayana wrote: “Those who cannot remember the past are condemned to repeat it.”
Caption: All bald, mustachioed and verbose – do the similarities stop there?
Many people have used Santayana’s quote to argue for the importance of studying history, as if NOT forgetting it somehow ensures that the same things WON’T repeat. As a trained social scientist, I have always argued against this notion, citing the fact that many of our leaders and “states(wo)men” have been students of history and this does not seem to prevent them from repeating the mistakes of the past. This specious argument also ignores the fact that knowledge – while a necessary component of achieving ends – is insufficient on its own to actually achieve them.
So if we’re condemned to repeat history, I say: “Let’s at least have fun doing it!”
Games based on history give their players an exciting opportunity to simulate the conditions of the past, make their own choices and see whether they achieve different outcomes or repeat the same mistakes – or make entirely new ones! Continue reading
Thus, the cry goes out – usually from a pack of small children wearing plastic toy legionnaire helmets, led by a rotund man wearing glasses and a barbarian cape, toting an enormous foam club. The cry of Kublacon 2013.
I”m going to let the pictures do my shouting (after the jump). Continue reading
Steve Bean Games entered a working prototype of KILL HITLER! – our WWII-themed cooperative card game – into the Game Design Contest at Kublacon, a Bay Area gaming convention held every Memorial Day weekend. We are proud to announce that our game shared 3rd place out of 12-15 entries! Contest coordinator and industry professional Anthony Gallela called our game play and mechanics “ingenious.” On the basis of this strong showing we will move forward immediately with writing a proper rules booklet and actively seeking a publisher. Variant games using KILL HITLER’s silent, cooperative card game play system will be published for the broader gaming market and family gaming market, incorporating new themes and additional game mechanics. So stay tuned!
A couple of years ago I came across a tabletop gaming blogger who was writing about his experience of living through a period of having little to no money and trying to tabletop game on the cheap (I can”t find a link, otherwise I”d post it). At the time I was, by my standards, rolling in cash, and buying any and every gaming-related thing I desired. While I”m not quite as flush as I used to be, money for gaming still isn”t my problem – space is.