Sausage Maker Vs Funnel Metaphors and the Dungeon Crawl Classics Metagame

Dungeon Crawl Classics calls its approach to character optimization a “funnel” where you load a heap o” 0-level peasant characters in at the wide end and get out a thin stream of lovable, and presumably viable, characters. This post discusses why I think a “sausage maker” (aka meat grinder) might be a more apt metaphor for DCC”s character generation system and presents some observations on how I think this “sausage maker” shaped my metagaming in the 1st session of a DCC campaign.

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Jim Hollaway – published on page 23 of Dungeon Crawl Classics

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