Games are ubiquitous. Artifacts unearthed from early human settlements evidence board game playing. Games were here at the beginning of civilization – will they be here at the end? Probably. When the world is crumbling around us, “fun” will be at a premium. But I suspect we”ll be too busy fighting over scraps to spend all that much time “rock bowling.” (Photo courtesy of a Patagonia catalog.)
Until then, we can have megaton levels of fun role-playing what the post-apocalypse might look like. This New Year”s Eve blog is an homage to the great RPGs that take us there: Gamma World, Aftermath!, Twilight: 2000, the D&D Dark Sun campaign setting and some more recent, brilliant Narrativist offerings such as D. Vincent Baker”s Apocalypse World and Jim Pinto”s George”s Children.
Erik Schmidt, my gaming buddy and the creator of the website Learn to Play Tabletop Role-Playing Games (a website designed to introduce new players to RPGs) has graciously joined me as co-blogger to share his extensive experience with two of these games: Aftermath! and Twilight: 2000.